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SunoFastHigh

Suno SFX V5

Suno V5 sound effect generation. Creates two short sound effect variants from a text description, with optional loop mode, tempo, and musical key controls. Ideal for UI sounds, game audio, and video foley.

29 credits
per generation (2 variants)
Two SFX variants per generation
Seamless loop mode for game/ambient audio
Tempo (BPM) and musical key controls
Fast generation (typically under a minute)
Text-to-sound with a single prompt

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Use with AI Assistant

Copy usage instructions for Claude, ChatGPT, or other AI

Quick Start

curl -X POST "https://api.core.today/v1/predictions" \
  -H "Content-Type: application/json" \
  -H "X-API-Key: cdt_your_api_key" \
  -d '{
  "model": "suno/sfx-v5",
  "input": {
    "prompt": "single soft door knock, dry room"
  }
}'

Parameters

ParameterTypeRequiredDefaultDescription
promptstringYes-Description of the sound effect to generate (max 500 chars)
soundLoopbooleanNo-Generate a seamlessly loopable sound (default false)
soundTempointegerNo-Tempo in BPM, 1-300 (omit for auto)
soundKeystringNo-Musical key, e.g. Any, C, Cm, D, Dm (default Any)
grabLyricsbooleanNo-Capture lyrics/subtitle timing if the sound contains vocals (default false)

Common Parameters

Common parameters used when calling POST /v1/predictions.

ParameterTypeRequiredDefaultDescription
modelstringYes-Model identifier
inputobjectYes-Object containing the model-specific parameters from the table above
output_folderstringNo-Folder path for output files (max 256 chars, '..' not allowed)
webhook_urlstringNo-Webhook URL to call on completion
is_publicbooleanNofalseIf true, output files are also available via permanent public URLs

Examples

UI notification sound

Generate a short sound effect from a plain-text description

curl -X POST "https://api.core.today/v1/predictions" \
  -H "Content-Type: application/json" \
  -H "X-API-Key: cdt_your_api_key" \
  -d '{
  "model": "suno/sfx-v5",
  "input": {
    "prompt": "single soft door knock, dry room"
  }
}'

Tips & Best Practices

1Describe the source, texture, and space (e.g. 'metallic click, small room, dry').
2Use soundLoop=true for game ambience that must repeat seamlessly.
3Each generation returns two variants; pick the better one.

Use Cases

UI and notification sounds
Game sound effects and ambient loops
Video foley and transitions
Podcast stingers and idents
Prototype sound design